Motion matching technology means that character animations flow more convincingly, intuitively and realistically all adding another layer of believability to characters and their interactions with the world. The PS5’s powerful hardware drives a host of visual benefits, from denser physics with tons of bumpables and chipables (bullets can now rip apart concrete and environmental objects) and cinematics now transition seamlessly to gameplay. While the Last of Us Part I can render Native 4K at targeted 30 FPS or dynamic 4K at targeted 60 FPS*, and features PS5 mainstays like DualSense wireless controller haptics, trigger effects, and 3D audio**, it’s clear that there’s a lot more going on here than a simple resolution and framerate bump, it’s a complete overhaul.įrom the art direction to the character models, the entire game has been rebuilt from the ground up to take advantage of a new generation of graphical capability, allowing this game to reach the visual fidelity that the studio aspired for when crafting this experience.
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